Koi-Koi Rules
Detailed rules for Koi-Koi. Learn about game flow, koi-koi declarations, yaku list, and scoring.
Overview
What is Koi-Koi?
Koi-Koi is the most popular hanafuda game, played between basically 2 players (2 to 5 possible with the "enter/retire" system). The key excitement lies in the strategic decision of whether to declare "koi-koi" (continue) to pursue higher-scoring hands, or to declare "stop" to secure your current points.
Setup
Game Flow
Play a Card from Hand
Play one card from your hand to the field. If there is a card from the same month, capture both cards and add them to your scoring pile. If no match, the card remains on the field.
Draw from the Pile
Flip the top card of the draw pile. If it matches a field card by month, capture both. If no match, the drawn card stays on the field.
Check for Yaku
After matching from the draw pile, check if your captured cards form any yaku (scoring combinations). If completed, choose "Koi-Koi" or "Stop". If not, the next player's turn begins.
Koi-Koi or Stop
Koi-Koi: Continue the game to aim for higher scores. However, if your opponent completes a yaku first, your previous yaku are nullified.
Stop: Lock in your current yaku score and end the round.
Hand Yaku and Redeals
Hand yaku are not used, but "teshi" (four of the same month in hand) or "kuttsuki" (three pairs of same-month cards) can be declared for a redeal.
Enter/Retire for 3+ Players
With 3 or more players, each player evaluates their hand and decides whether to participate. There is no retire fee or chase-out fee.
"Koi" and "Stop"
How Koi-Koi Works
This game does not use card point values. Players compete by forming yaku from captured cards.
When a player completes a yaku, they gain the right to choose whether to end the round or continue.
- Declaring "Stop"
The completed yaku are finalized and the player collects the yaku score from the opponent. The round ends safely, but no further score increase is possible.
- Declaring "Koi-Koi"
Neither yaku nor the result are finalized — the game continues. There remains a chance to increase the score.
After a koi-koi declaration, three situations may follow:
- You complete additional yaku — You gain the right to choose again. All your yaku remain valid, and declaring "Stop" now collects the total yaku score
- Your opponent completes a yaku — If they declare "Stop", all your previous yaku are nullified
- Neither side completes a yaku before hands run out — The round is a draw with no score exchange
What Counts as Additional Yaku
Not only completing a new yaku, but also gaining 1+ more cards in "count-based" yaku (Animals, Ribbons, Plains) counts as an additional yaku trigger.
Koi-Koi Multiplier
Score Calculation
Each koi-koi declaration doubles your final score.
Final Score = Total Yaku Points × 2^(Koi-Koi count)
- 0 koi-koi (immediate stop): Base points
- 1 koi-koi: ×2
- 2 koi-koi: ×4
- 3 koi-koi: ×8
Completed Yaku
Bright Yaku
Five Brights (Goko)
All 5 bright cards
Four Brights (Shiko)
4 brights excl. Ono no Michikaze (Willow)
Rainy Four Brights
4 brights incl. Ono no Michikaze (Willow)
Three Brights (Sanko)
3 brights excl. Ono no Michikaze (Willow)
Ribbon Yaku
Poetry Ribbons (Akatan)
3 red poetry ribbons (Pine, Plum, Cherry)
Blue Ribbons (Aotan)
3 blue ribbons (Peony, Chrysanthemum, Maple)
Animal Yaku
Boar-Deer-Butterfly
Butterfly (Peony) + Boar (Bush Clover) + Deer (Maple)
Cherry Blossom Viewing
Cherry Curtain + Sake Cup
Moon Viewing
Pampas Moon + Sake Cup
Count-Based Yaku
Animals (Tane)
5+ animal cards
Ribbons (Tan)
5+ ribbon cards
Plains (Kasu)
10+ plain cards
Extra Points for Count-Based Yaku
Animals and Ribbons: 1 mon at 5 cards, +1 mon per additional card. Plains: 1 mon at 10 cards, +1 mon per additional card.
Sake Cup — Wild Card
The "Chrysanthemum Sake Cup" is originally an Animal card, but it can also be used as a Plain card (a card that "transforms" into a Plain). Furthermore, it can count for both categories simultaneously.
With the wild card rule adopted, the Sake Cup can potentially contribute to up to 4 yaku in a single hand (Moon Viewing, Cherry Blossom Viewing, Animals, Plains).
Determining the Winner
- The player who declares "Stop" collects the total yaku score from the opponent
- If neither player completes any yaku before hands run out, the round is a draw (no score exchange)
- Each round constitutes one "month". The winner becomes the dealer for the next round. Play an agreed number of rounds (typically 12 rounds = one "year") to determine the final winner by total score